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Read a shooting or delivery frame rate as a picture rate in hertz, with the exact 1000/1001 values behind 23.976 and 29.97 and the mains frequency they answer to.

Frame Rates, Mains Frequency and the Regions They Belong To

Every delivery specification traces back to two things: the 24 frames a second film settled on, and the frequency of the electricity supply where the pictures were meant to be watched. A rate in frames per second and a system rate in hertz are the same count of events in one second, so a schedule may quote one and a broadcaster's spec sheet the other. The trouble starts where the lineages meet: 24 does not divide neatly into 50, colour television shaved a thousandth off the American rates, and lamps flicker at twice the mains frequency whatever the camera does.

Conversion factor: 1 FPS = 1 Hz, a factor of exactly 1, since both count one event per second. So 25 fps is a 25 Hz picture rate and each frame lasts 1 ÷ 25 = 40 ms; 23.976 fps is really 24 000 ÷ 1 001 = 23.976 023 98 Hz, a frame of 41.708 3 ms rather than the 41.666 7 ms of true 24.

Three families of numbers

24 came from the film gate

Chosen when optical sound needed a steady transport speed, it survived into digital cinema because audiences read motion blur at that cadence as cinematic.

25 and 30 came from the wall socket

Early television locked its field rate to the mains so supply hum rolled slowly rather than crawling, giving 50 Hz regions 25 fps and 60 Hz regions 30.

Colour bought the odd thousandth

Fitting a colour subcarrier into an existing monochrome signal meant nudging the system by 1 000/1 001, which is how 29.97 and 23.976 entered the vocabulary.

Setting a Project Rate and a Shutter Before the Shoot

1

Enter the rate the delivery spec asks for

Type it exactly as written, fractional rates included — 23.976, 29.97 and 59.94 all go in as they are, and a comma is accepted where a spec sheet uses one as the decimal mark.

2

Read it as the picture rate in hertz

The figure carries over unchanged, and that is the number to set against the mains where you are shooting: 50 Hz lighting flickers at 100 Hz, 60 Hz lighting at 120 Hz.

3

Reverse it when the paperwork does

A system rate in hertz becomes an acquisition rate by typing into the other field or pressing the swap arrows — both sides are live, so a spec quoted either way round takes one entry.

4

Copy the value into the camera report

The copy button lifts the digits alone, without a unit, which is what a report field, a conform note or a timeline preset expects.

Delivery Frame Rates and Their Exact Fractional Values

The first column holds the labels; the second is what the equipment is really running. Anything derived from 1 000/1 001 is a repeating decimal, so treating 23.976 as though it were 23.976 exactly will eventually cost you a frame.

Labelled rateExact valueFrame durationSystem it belongs toPulldown to fields
23.976 fps24 000 / 1 001 = 23.976 023 976…41.708 3 ms60 Hz territories3:2 → 59.94 fields/s
24 fps24 exactly41.666 7 msCinema origination3:2 → 60 fields/s
25 fps25 exactly40.000 ms50 Hz territories2:2 → 50 fields/s
29.97 fps30 000 / 1 001 = 29.970 029 970…33.366 7 ms60 Hz broadcast2:2 → 59.94 fields/s
30 fps30 exactly33.333 3 msOnline and 60 Hz capture2:2 → 60 fields/s
50 fps50 exactly20.000 ms50 Hz high frame rateProgressive, no pulldown
59.94 fps60 000 / 1 001 = 59.940 059 940…16.683 3 ms60 Hz high frame rateProgressive, no pulldown

That thousandth is also why timecode has two flavours. A clock counting 30 labels a second against footage running at 29.97 gains 3.6 seconds every hour, so drop-frame timecode skips two frame numbers at the start of each minute except every tenth — 54 minutes × 2 = 108 numbers an hour — to keep the display honest. No frames are lost; only the labels are.

Fractional broadcast rates entered in full

A rate written out as 23.976 023 98 keeps its digits, because the read-out carries eight decimal places instead of rounding a 1 000/1 001 figure back to something tidy.

Picture rate beside the supply frequency

Expressing the acquisition rate in hertz makes the comparison with 50 or 60 Hz mains, and the 100 or 120 Hz flicker it produces, a single glance.

Values that paste into a conform note

Copying returns bare digits with no unit and no thousands spacing, which a timeline preset, camera report field or delivery checklist accepts without editing.

Frame Rate Questions From the Edit Suite

Where do 23.976 and 29.97 come from, and what does 1 000/1 001 mean?

When colour was added to a monochrome system already running 30 frames a second, the colour subcarrier had to sit where it would not beat against the sound carrier. The fix was to slow everything by 1 000/1 001, putting the line rate at 4.5 MHz ÷ 286 = 15 734.27 Hz, the field rate at 59.940 06 Hz and the frame rate at 30 000/1 001 = 29.970 03. Cinema material for the same territory inherited it, giving 24 000/1 001 = 23.976 02. Both are exact fractions, not the rounded decimals printed on menus.

How does 3:2 pulldown fit 24 fps into a 60 Hz system?

Sixty fields do not divide evenly by 24, but four frames do spread over ten fields: three from the first, two from the second, three from the third, two from the fourth. That is the 3:2 cadence. A 50 Hz system needs nothing so clever, since 25 frames map straight onto 50 fields as a plain 2:2. The cost of 3:2 is judder — alternate frames are held for different lengths of time, the faintly lurching look of film on older television.

Why does my footage band under studio or street lighting?

Discharge and LED lamps brighten and dim at twice the supply frequency — 100 Hz on a 50 Hz supply, 120 Hz on a 60 Hz one. If an exposure does not span a whole number of those pulses, each frame catches a different slice of the cycle and the picture pumps; with a rolling shutter the mismatch becomes spatial and bands crawl up the frame. Dimmed LED fixtures are worse, adding a much faster pulse-width flicker unrelated to the mains.

What shutter speed does a given shutter angle actually give me?

Exposure time is the angle divided by 360, divided again by the frame rate. The familiar 180° gives 1/48 s at 24 fps, 1/50 s at 25 and 1/60 s at 30. To stay clean under lighting, pick the angle landing on a whole flicker cycle: 172.8° at 24 fps is exactly 1/50 s, two pulses of a 100 Hz lamp, and 216° does the same at 30 fps. Under a 60 Hz supply the safe target is 1/60 s, or 150° at 25 fps.

How do I move a programme between 25 fps and 30 fps territories?

From 24 to 25 the traditional route is to run the whole thing 4.166 7 % fast, shortening the running time and lifting audio pitch by about 0.71 of a semitone unless corrected. There is no comparable trick between 25 and 30: the rates share no small ratio, so you either interpolate motion, which softens fast movement, or repeat and drop frames, which stutters. Originating at the target rate remains the only route with no compromise attached.

FPS
Hz

Acquisition rates as a picture rate in hertz

23.976 FPS=23.976 Hz
24 FPS=24 Hz
25 FPS=25 Hz
29.97 FPS=29.97 Hz
50 FPS=50 Hz
59.94 FPS=59.94 Hz

Frames per Second (FPS)

The rate the camera exposes at. Chosen once at the top of a production, it fixes the shutter angles that stay clean under lighting and the pulldown a broadcaster will apply later.

Hertz (Hz)

The same count expressed as a system rate, which is how transmission standards and mains supply are written. Reading a frame rate this way is what exposes a clash with 50 or 60 Hz lighting.

Fractional delivery rates go in whole — type 23.976 or 59.94 rather than rounding to 24 or 60
Compare the hertz read-out with the local mains frequency before choosing a shutter angle
Press the swap arrows when a broadcaster quotes a system rate instead of an acquisition rate
Eight decimal places keep a 1000/1001 value from collapsing to a tidy round number
Want to learn more? Read documentation →
1/5

Frequency Converter

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