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Vector Calculator

Calculate vector operations including dot product, cross product, magnitude, unit vector, angle between vectors, and projection for 2D and 3D vectors.

What is a Vector Calculator?

A vector calculator is a mathematical tool that performs operations on vectors - quantities that have both magnitude (size) and direction. Unlike regular numbers (scalars), vectors are represented as ordered sets of components, such as (x, y) for 2D or (x, y, z) for 3D space.

Professional Tool: This calculator supports a comprehensive set of vector operations commonly used in mathematics, physics, engineering, and computer graphics.

Supported Operations

Operations Requiring Two Vectors

  • Addition (A + B) - Combines two vectors by adding their corresponding components
  • Subtraction (A − B) - Finds the difference between two vectors
  • Dot Product (A · B) - Calculates the scalar product, useful for finding angles and projections
  • Cross Product (A × B) - Produces a vector perpendicular to both input vectors (3D only)
  • Angle Between Vectors - Determines the angle between two vectors in degrees and radians
  • Projection - Projects one vector onto another

Operations on Single Vector

  • Magnitude (|A|) - Calculates the length of a vector
  • Unit Vector (Â) - Normalizes a vector to length 1 while preserving direction
  • Scalar Multiplication (k · A) - Scales a vector by a constant factor

2D and 3D Support

2D Vectors

Work with two-dimensional vectors using x and y components for planar calculations.

  • Perfect for 2D geometry
  • Simpler visualization
  • All operations except cross product

3D Vectors

Extend to three-dimensional space with x, y, and z components for spatial calculations.

  • Full 3D space operations
  • Cross product available
  • Physics and engineering applications

Simply toggle between dimensions using the 2D/3D switch. Note that the cross product operation is only available in 3D mode, as it requires three-dimensional space to produce a meaningful result.

How to Use the Vector Calculator

1

Choose Your Dimension

Start by selecting whether you want to work with 2D or 3D vectors using the dimension toggle at the top. In 2D mode, you'll enter x and y components. In 3D mode, an additional z component field appears.

2

Enter Vector Values

Input the components of your vectors in the provided fields:

  • Vector A - Enter x, y (and z for 3D) values in the blue-labeled card
  • Vector B - Enter values in the red-labeled card (visible for two-vector operations)
Auto-calculation: The magnitude of each vector is automatically calculated and displayed below the inputs.
3

Select an Operation

Choose from the available operations organized in two groups:

  • Two Vectors - Operations requiring both A and B (add, subtract, dot product, cross product, angle, projection)
  • Single Vector - Operations on vector A only (magnitude, unit vector, scalar multiplication)
4

View Results

Results appear instantly as you enter values or change operations:

  • Vector results display as coordinates (x, y) or (x, y, z)
  • Scalar results (dot product, magnitude) display as a single number
  • Angle results show both degrees and radians

Using the Visualization

The coordinate plane on the right shows your vectors graphically:

Vector A

Displayed as a blue arrow from the origin

Vector B

Displayed as a red arrow from the origin

Result Vector

Displayed as a purple arrow when applicable

Use the zoom controls (+, −, reset) to adjust the view scale and see vectors of different magnitudes clearly.

Viewing Formulas and Steps

Click "Show formula & steps" below the result to see:

  • The mathematical formula used for the calculation
  • Step-by-step breakdown of how the result was computed
Learning Tool: This feature is particularly useful for students learning vector mathematics and understanding the computational process.

Features

Real-Time Calculations

Results update instantly as you type. There's no need to click a calculate button - simply enter your values and see the result immediately.

  • Instant feedback
  • No calculate button needed
  • Experiment freely with values

Interactive Visualization

Built-in coordinate plane provides visual representation of your vectors with color-coded arrows and adjustable zoom.

  • Vectors drawn as arrows from origin
  • Color-coded for easy identification
  • Coordinates displayed at arrow tips
  • Zoom controls for different magnitudes

Step-by-Step Solutions

Every calculation includes a detailed breakdown showing the formula, intermediate steps, and how the final result was derived.

  • Mathematical formulas
  • Intermediate calculation steps
  • Clear derivation process

Comprehensive Operations

Covers all essential vector operations from basic arithmetic to advanced geometric calculations.

  • Addition and subtraction
  • Dot and cross products
  • Angles and projections
  • Magnitude and normalization

Scalar Multiplication Presets

Quick-select buttons provide common scalar values for instant vector scaling operations.

  • −1 - Reverse direction
  • 2 - Double length
  • 0.5 - Halve length
  • 10 - Scale up 10×

Dark Mode Support

Automatically adapts to your system's dark mode preference with optimized colors for both themes.

  • Auto theme detection
  • Comfortable viewing
  • Optimized visualization colors

Copy Results

Click the copy button to copy the result to your clipboard. Vector results are copied in coordinate format (x, y) or (x, y, z), making it easy to paste into other applications or documents for further use.

Frequently Asked Questions

What is the difference between dot product and cross product?

The dot product (A · B) returns a scalar (single number) and measures how much two vectors point in the same direction. It equals |A||B|cos(θ), where θ is the angle between them.

The cross product (A × B) returns a vector perpendicular to both input vectors, with magnitude |A||B|sin(θ). Cross product is only defined for 3D vectors.

Dot Product

Scalar Result

  • Returns a single number
  • Measures alignment
  • Works in 2D and 3D
  • Formula: A · B = |A||B|cos(θ)
Cross Product

Vector Result

  • Returns a vector
  • Perpendicular to both inputs
  • 3D only
  • Magnitude: |A||B|sin(θ)

Why is cross product only available in 3D mode?

The cross product produces a vector perpendicular to both input vectors. In 2D space, there's no third dimension for this perpendicular vector to exist in.

Mathematical Note: While a "2D cross product" can return a scalar representing the z-component, the true cross product requires 3D space to produce a meaningful vector result.

What is a unit vector?

A unit vector has a magnitude (length) of exactly 1 while maintaining the same direction as the original vector. It's calculated by dividing each component by the vector's magnitude:

Unit Vector Formula
 = A / |A|

Example:
A = (3, 4)
|A| = √(3² + 4²) = 5
 = (3/5, 4/5) = (0.6, 0.8)

Unit vectors are useful for representing directions without regard to magnitude, commonly used in physics and computer graphics.

Why can't I normalize a zero vector?

A zero vector (0, 0) or (0, 0, 0) has no direction - it's just a point. Since normalization preserves direction while setting magnitude to 1, it's mathematically undefined for a vector with no direction.

Error Condition: The calculator will display an error if you try to find the unit vector of (0, 0) because division by zero magnitude is undefined.

What does vector projection mean?

The projection of A onto B (projB(A)) gives the component of vector A that lies along the direction of vector B.

Imagine shining a light perpendicular to B - the shadow of A on B is the projection.

Projection Formula
proj_B(A) = ((A · B) / |B|²) × B

Where:
• A · B is the dot product
• |B|² is the magnitude of B squared
• Result is a vector along B's direction

How is the angle between vectors calculated?

The angle θ between vectors A and B is found using the dot product formula:

Angle Calculation
θ = arccos((A · B) / (|A| × |B|))

Result formats:
• Degrees: 0° to 180°
• Radians: 0 to π

The calculator displays the result in both degrees and radians for convenience.

What precision does the calculator use?

Results are displayed with up to 4 decimal places, with trailing zeros removed for cleaner output. Internal calculations use full floating-point precision to ensure accuracy.

Precision Balance: This approach provides sufficient accuracy for most applications while maintaining readable results.

Can I use negative numbers?

Yes, all vector components can be positive, negative, or zero. Negative values simply indicate direction along the negative axis.

Example: The vector (−3, 4) points left and up in 2D space, while (3, −4) points right and down.

  • Negative x: Points left (west)
  • Negative y: Points down (south)
  • Negative z: Points backward (in 3D)
Dimension
A (x, y)
|A| = 5
B (x, y)
|B| = 2.236
k Scalar value
Two Vectors
Single Vector
Visualization
A B Result
A + B
(4, 6)
Switch between 2D and 3D modes using the dimension toggle
View real-time visualization of vectors on the coordinate plane
Click Show formula & steps to see detailed calculations
Use zoom controls to adjust the visualization scale
Cross product is only available in 3D mode
All calculations done locally in your browser
Want to learn more? Read documentation →
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